- UNMATCHED IMMERSION: Get your head in the game with Odyssey’s 1000R panel, which matches the curvature of the human eye for maximum immersion and minimal eye strain
- WQHD RESOLUTION: Make your gaming world, more lifelike than ever before. Packing in 1. 7 times the pixel density of Full HD, WQHD resolution boasts incredibly detailed, pin-sharp images. Experience a fuller view with more space to take in all the action
- INFINITY CORE LIGHTING: Odyssey’s Infinity Core is a striking addition to any desktop, matching world firsts in technology, with stunning visual design
- RAPID 240hz REFRESH RATE: Topping leaderboards never looked or felt so smooth. With Odyssey’s rapid 240hz refresh rate, you have up to four times as many frames displayed on screen every second compared to a traditional screen
- LIGHTNING FAST 1MS RESPONSE TIMES: A fraction of a second can be the difference between your destruction, or your enemy’s; With Odyssey’s grey to grey 1ms response time, you can be sure that you’re receiving information as fast as technologically possible
- NVIDIA G-SYNC & FREESYNC: Dropping frames means dropping chances to put your enemy in the dirt; With G-SYNC and FreeSync Premium Pro support, Odyssey matches every frame from your graphics card, so you’re never caught short from moment to moment
- CUTTING EDGE QLED TECHNOLOGY: Utilizing Quantum Dot technology, Samsung QLED creates more vivid colors with 125% more color space compared to sRGB, ensuring the highest class of color reproduction
- FIND HIDDEN DEPTH w/ HDR 600: From damp and dark corridors, to sunlit alien vistas, Odyssey’s HDR 600 brings incredible depth to the worlds you choose to explore, revealing the smallest hidden details so you don’t miss a thing
SAMSUNG Odyssey G7 Series 32-Inch WQHD (2560×1440) Gaming Monitor, 240Hz, Curved, 1ms, HDMI, G-Sync, FreeSync Premium Pro (LC32G75TQSNXZA)
Rated 4.75 out of 5 based on 8 customer ratings
(8 customer reviews)
643,99 $
Category: Monitors
Tags: fship, SPEND LESS & SMILE MORE
Standing screen display size | 31.5 Inches |
---|---|
Screen Resolution | 2560 x 1440 |
Max Screen Resolution | 2560 x 1440 Pixels |
Brand | SAMSUNG |
Series | G7 |
Item model number | LC32G75TQSNXZA |
Item Weight | 18.08 pounds |
Product Dimensions | 7.37 x 27.96 x 17.29 inches |
Item Dimensions LxWxH | 7.37 x 27.96 x 17.29 inches |
Color | Blue |
Voltage | 240 Volts |
Manufacturer | Samsung |
Country of Origin | China |
Is Discontinued By Manufacturer | No |
Date First Available | June 14, 2020 |
8 reviews for SAMSUNG Odyssey G7 Series 32-Inch WQHD (2560×1440) Gaming Monitor, 240Hz, Curved, 1ms, HDMI, G-Sync, FreeSync Premium Pro (LC32G75TQSNXZA)
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David G. –
Tenia y instalado un monitor VA 2k 144hz, y quise probar con este, se nota la diferencia, la localidad de imagen y monitor es otro nivel, el único “pero” es la diferencia de color, pero esto por el tipo de panel, aunque no es nada malo, por cierto aquí el ghosting no existe 😊
J. S. –
Mine shipped with firmware v1011, the latest as of August 2021. Reviews and information about the monitor suggested that in some instances, earlier firmware may actually perform better in some contexts, so I was a bit nervous about this at first.
Here’s the facts.
Yes, the monitor has “scanlines” visible during certain test patterns. You’ve probably seen the links to lagom or a specific page on ASUS’s website. This is an issue with pixel inversion, and to some degree, every LCD based monitor is going to have a test pattern of some kind that will result in a visible, unwelcome change to the displayed picture. This problem doesn’t show up in real content. It is completely pointless to be upset about these artifacts, unless a significant sum of your time is spent staring at lagom or that one ASUS page specifically.
What people are talking about much less frequently is that in addition to the “scanlines” you can see in these specific test patterns, there is a lesser “scanline” artifact that can crop up when displaying specific colors, especially larger sections of them. This can become noticeable to an artist that is working on a still image, but is scarcely noticeable in real content. THIS is an artifact of the panel being pushed to the absolute limits of what it’s physically capable of. Artifacts like these tend to show themselves when a lot of power is being pushed through the panel – anyone that has used a Valve Index has probably noticed similar “scanlines” in certain situations. Again, hardly noticeable in real content, but I can’t say it’s entirely invisible like the pixel inversion issue described above.
With adaptive sync and VRR control on, the pixel response time is fantastic across the entire refresh rate range, and there are no visible sudden shifts in gamma, or “screen flashing” when the framerate changes. To those extremely sensitive to judder, it’s been stated that this makes VRR “not as smooth feeling” in a way that nobody can seemingly articulate. I _believe_ what is happening here is that a technique is being used to internally double or triple the refresh rate of the input to the highest possible value while staying under 240hz. This can result in a delay if a new frame is ready to be displayed before the doubled or tripled image is finished being scanned out to the panel. In theory, this can have a maximum judder penalty of 4.166~ms (1 second divided by the refresh rate, 240hz), but in practice, we can assume it’s going to be an average of half of that, 2.083~, since there’s no way to predict if the new frame is ready near the beginning or end of the scanout for the doubled/tripled refresh. I would say that the judder that VRR control can cause is real, but as someone that isn’t particularly sensitive to it, it doesn’t bother me. It often melts away and becomes imperceptible amongst other performance issues a game may have that result in engine halts that are longer than the average potential judder period with VRR control on.
You can’t adjust the pixel overdrive setting with adaptive sync ON and VRR control ON, however, it’s tuned well so that low refresh rates appear as smooth as they can, without high levels of overshoot or ghosting. Whether they accomplished this with an actual variable overdrive engine (like you can see as standard on any monitor that has a Gsync module) or through internal conversions of the input refresh to the monitor’s maximum refresh, i’m not sure. Looks great either way.
The curve can be weird at times, but disappears in most real content. Notable exceptions to this may be side scrolling or 2d games, where the rigid, straight lines are more easily noticed as being bowed out. I would personally prefer the curve not be there, but it’s a small penalty to pay for how good everything else about the monitor is.
Overall: Top tier monitor for gamers (provided you don’t care about backlight strobing modes, in which case, the included function for it on this monitor is garbage and shouldn’t be used), but if your primary use case is to do professional image editing, or play 2D games, you may find that certain elements of the panel performance and curve are unsuitable or take too long to get used to in order to feel good about the purchase. For everyone else, it’s fine and I considered this a definitive upgrade over prior monitors I’ve purchased (Viewsonic XG2431, Viewsonic XG270, ASUS PG279Q) for non-strobed gameplay. The added contrast of VA matched with a pixel response time performance that is overall faster than today’s fastest IPS panels is fantastic to look at.
Model purchased: Samsung 27″ G7. Don’t forget to filter your reviews to the specific model you’re wanting information about so you can get a clearer picture of the exact item you’re considering, as the reviews on the store page cover every selectable option, including other sizes or models that use different panels entirely.
Cringe? –
I’ve never actually had a monitor of my own as I was always on a tv but once I got this it felt really smooth and the 2k resolution and the 240hz were really noticeable and an upgrade from 1080p and 60hz (I would assume mostly because of the rtx 3060) and I’ve personally have had only one ever problem with it’s performance and that would be that when you have the feature to have it turn on with your pc and you have the cable that comes included with the monitor, it doesn’t show you your bios setting and the screen just stays black and although I haven’t tried it without that feature, It always just remains black and I have to connect a normal HDMI cable, but other than that it works extremely well I have not noticed any problems otherwise. Besides performance which is great, I have had two other issues I personally dislike, first of all being the stand it come with taking up way too much desk space and I’ve had it slightly to the side of my desk to make it fit and it’s on my mousepad, reducing my space to move my mouse although that is barely a problem, and the other problem I have with it is that the the power led on the bottom of the monitor cannot be turned off whatsoever and only can be turned off while the monitor is on and it is annoying at night but other than that the monitor is great and is a really good monitor. Would recommend to anyone with the money to buy it.
David G. –
Muy buen monitor, vale mucho la pena, el unico pequeño detalle que yo tengo es que para la mayoria de cables resulta incomodo usar la tapa larga que sirve para tapar la zona donde se conecta todo.
Yair I. –
Excelente definición y se nota la diferencia de imagen al conectar consolas de nueva generación comparadas con una pantalla standard.
Iván –
Excelentes condiciones, fácil de instalar, completamente satisfecho.
Jhovany –
Me gusto mucho la resolución de la pantalla, tiene buenos colores y sobre todo va muy bien para mis juegos alcanzando los 200fps, la verdad la recomiendo bastante.
Tim –
This screen’s specs can’t be beat, except by Samsung’s 4K 240Hz Odyssey Neo G8 which really isn’t worth it unless you got a PC that can drive something that ridiculous and still have $1500 to blow. What will wow most people about the G7 is the color reproduction and contrast, which due to the VA panel and Samsung’s QLED tech is inherently miles ahead of common TN or IPS screens. Since Samsung gives you a pretty solid neutral config out of the box it will look great even without touching the picture settings, but if you look up some test patterns and customize it will be even better.
Another great part that you’ll notice more with certain games is of course the fast refresh rate and response time. Use VRR/g-sync for best results and enjoy the seemingly nonexistent ghosting and input lag. This is my favorite thing about the G7 and what I think justifies the somewhat high price tag (which isn’t really so bad when on sale). Usually you have to look at tradeoffs between great looking color and these high performance gaming specs, but the G7 feels like a no-compromises solution for most users who aren’t doing some kind of color-sensitive professional work or playing FPS games at a pro level (in which case I would think such a big screen wouldn’t be practical anyway).
There are a few issues with this G7 that I’ve run into. The most obvious is inversion artifacts in some situations, most easily triggered by test patterns and certain combinations of browser and website dark modes. It has not been a dealbreaker for me because artifacts have not appeared with “real” content aside from websites, and you can be sure I was squinting at every moving object in games for the first couple of weeks. The pattern is sensitive to the Black Equalizer setting, so it may be worth experimenting with if you’re not too bothered by inversion but want to minimize it.
Next problem is that in the out of the box configuration, using VRR/g-sync will result in scanline-like artifacts and flickering while in-game. This is fixed by enabling “VRR Control” which is hidden at the bottom of the second page of system settings. You have to be on the latest firmware to have this so make sure to check the Samsung website and confirm you’ve got the latest. VRR control ought to be on by default to avoid the issue but it isn’t. While you’re in the menu, turn off “Dynamic Contrast”, a feature that seems to just make the picture look worse.
PS5 support is fine, it takes 4K input and downscales it which is great news until the PS5 gets 2K support. But the monitor’s HDMI port is version 2.0 so you are limited to 4K@60hz (with or without HDR) due to HDMI 2.0 bandwidth. Theoretically 2K@120Hz without HDR should be possible but I have not been able to try the PS5 beta firmware and confirm.
HDR: It’s pretty new to me, so I don’t know where to set expectations. First thing I did in HDR was Ghost of Tsushima and I found it kind of underwhelming. I think the game was made to look amazing with or without HDR, so going from a good VA panel without HDR to one with HDR didn’t blow me away. The effect was more noticeable in movies. I watched “The Night House”, a recent horror movie that was released in HDR, and the first four “Star Trek” films which were remastered in HDR. For “Night House”, it was really nice and the contrast between bright and dark scenes made it feel more like watching in the cinema. In the “Star Trek” movies, the extra brightness in space battles was welcome. There was a scene in “The Wrath of Khan” that seemed to confuse the local dimming algorithm, resulting in noticeably brighter/darker rectangles crawling across the screen behind the Enterprise. This may be a limitation of HDR on an edge-lit screen. Overall, nice to have but not a game changer at least in this implementation.
Some words about the non-screen bits. I have it mounted to a monitor arm, which works great, the necessary VESA bracket is included. I am happy to report that the power LED (which you can set to be off when the screen is on) is not very bright. I’m sick of my living room glowing blue at night so I appreciate Samsung not adding to the problem here. Headphone users will appreciate the headphone jack for your HDMI and DP audio, which I use a lot because my motherboard has a noisy headphone jack. A remote for volume control would be nice, but sadly it’s not available. Whether or not you get software volume control may depend on your GPU and operating system: my PC with a 3080 does have one, but my Mac does not, and I have not been able to get DisplayBuddy working. Consoles do not have software volume control on the HDMI output. The included stand has a headphone holder on the back, which seems like a weird choice for such a big monitor. Some of Samsung’s earlier gaming monitors had a headphone holder that pops out of the side, which would have been better but I suppose more difficult to implement on a curved screen.
Something I have found surprisingly annoying is switching between inputs. My setup looks like this: DisplayPort1 is connected a gaming PC, DisplayPort2 to a Mac, and HDMI to a device for toggling between my PS5 and Nintendo Switch. The only scenario that works well is switching between one of the DP inputs and HDMI when both inputs are on. Any other scenario, changing inputs is going to take 20+ seconds for everything to settle and the monitor might become unresponsive until you unplug and reconnect the DisplayPort input you want. No other monitor I’ve used has been this annoying.
Overall: For me this looks like it will be the perfect main display for several years, or more if higher resolutions take a while to take off. Do your research and be aware of the issues before deciding to buy based on the specs alone.